<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[GART230]]></title><description><![CDATA[GART230]]></description><link>https://ignzxa.wixsite.com/gart230/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Jul 2026 10:00:54 GMT</lastBuildDate><atom:link href="https://ignzxa.wixsite.com/gart230/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Week 12: Optimisation]]></title><description><![CDATA[I finished my project by adding a few more props like a light pole, crates and chains which gave my scene more life and clutter. I...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-12-optimisation</link><guid isPermaLink="false">63bdf911a88b7ef12aafd1c3</guid><pubDate>Tue, 10 Jan 2023 23:57:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_f80b0a77948c43ae9f2a9fffdeb850a6~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 11: VFX particles]]></title><description><![CDATA[This week I made floating dust, spark, rising and falling smoke particles. In the begining the Niagara system seemed complicated and...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-11-vfx-particles</link><guid isPermaLink="false">63bdf8fc90284f7c1a8b36a5</guid><pubDate>Tue, 10 Jan 2023 23:47:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_5203a924a05f4fbb875856828aaa2cf6~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 10: VFX Post-Processing]]></title><description><![CDATA[This week we were introduced to colour look up table and how to set it up using Photoshop. I did not incorporate it into my project due...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-10-vfx-post-processing</link><guid isPermaLink="false">63bdf8e5ac2a9a1babaa7439</guid><pubDate>Tue, 10 Jan 2023 23:46:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_4414ce7713354116af5172e90b47da61~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 9: Cinematics]]></title><description><![CDATA[This week we were acquainted with various Cinematics tools to create animated or cinematic sequences. Even though I am aware of crane rig...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-9-cinematics</link><guid isPermaLink="false">63bdf8c5d6aa3b0b36970c38</guid><pubDate>Tue, 10 Jan 2023 23:46:15 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_7d472954f632499b9ee4becb983a58e9~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 8: Foliage]]></title><description><![CDATA[This week I finished my communications panel high poly, textured it and made a screen decal for it. Made a decal as a screen for the panel:]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-8-foliage</link><guid isPermaLink="false">63717b2d0bf1b21ec1d985a1</guid><pubDate>Sun, 13 Nov 2022 23:25:55 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_5c4cf522f4e04035bdfa068b0f34dc1c~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 7: Lighting]]></title><description><![CDATA[This week I decided to experiment with my lighting: I added a fire alarm. I made the fire alarm from two pieces: the inside light and...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-7-lighting</link><guid isPermaLink="false">637178feea90ab11862db66e</guid><pubDate>Sun, 13 Nov 2022 23:16:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_deb1ab7d5dad42139cb1560e8e929176~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 6: Reading week]]></title><description><![CDATA[This week I spent focusing on the lighting and really trying to get the look and feel of the scene right. I messed around with Lumen,...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-6-reading-week</link><guid isPermaLink="false">637177476562ccd0ab3bc6fe</guid><pubDate>Sun, 13 Nov 2022 23:03:43 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_9823410248104a229908eaa23dd8ae6b~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 5]]></title><description><![CDATA[This week I am refining my trim sheets further and I made a door. I had many problems baking the high poly onto low poly. The bake looked...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-5</link><guid isPermaLink="false">63716dca530648be3029f639</guid><pubDate>Sun, 13 Nov 2022 23:00:31 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_b9d30833f11f4b8491d5185b335497d9~mv2.png/v1/fit/w_1000,h_961,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 4]]></title><description><![CDATA[In this week I further improved my trim sheets and did a couple more lighting passes. This week I made a lot of progress and I am...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-4</link><guid isPermaLink="false">63716a92530648be3029f4cc</guid><pubDate>Sun, 13 Nov 2022 22:18:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_c37e3417d01a41278f068f6601c96a76~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 3: Texturing]]></title><description><![CDATA[In this week I started making my trim sheets and did my second and third lighting passes in Unreal. I was having difficulty with the...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-3-texturing</link><guid isPermaLink="false">637168833898accbffb11be1</guid><pubDate>Sun, 13 Nov 2022 22:06:37 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_645359efe56845f3b00bbdcabdb48dfd~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 2: Block Out, Version Control]]></title><description><![CDATA[In this week I was acquainted with GitHub and how I can use it for version control with my Unreal Engine project. As I have prior...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-2-block-out-version-control</link><guid isPermaLink="false">637161e988e21c42ea33511a</guid><pubDate>Sun, 13 Nov 2022 21:30:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_0733cf92b69b4893b5537be7bd9160e4~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item><item><title><![CDATA[Week 1: Project Planning]]></title><description><![CDATA[I have decided to model the Nostromo corridors from the Alien films. At first I was conflicted on whether I should do this Nostromo...]]></description><link>https://ignzxa.wixsite.com/gart230/post/week-1-2-referencing-blockout</link><guid isPermaLink="false">6332f7e148a93b3619847e8f</guid><pubDate>Tue, 27 Sep 2022 13:17:24 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/6b2eb3_573ff0f97d1241ca839c26c6735e11c1~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ignzxa</dc:creator></item></channel></rss>