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Week 10: VFX Post-Processing

  • Jan 11, 2023
  • 1 min read

Updated: Jan 11, 2023

This week we were introduced to colour look up table and how to set it up using Photoshop. I did not incorporate it into my project due to lack of time, but I did mess around with the Post Process Volume in Unreal, achieving great results with subtle tweaks. I made exposure manual, enabled fog, chromatic aberration, bloom, flare, dirt mask and ambient cubemap for more clarity seeing in the dark.


I was more than satisfied with the results, achieving light shafts and a creepy atmosphere.


 
 
 

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